![]() ![]() Then again I’ve never tried to move a real marble via an Xbox 360 controller so one can only speculate. The physics of the marble seems pretty spot on. The game consists of around forty stages with some as simple as just rolling the marble around some curves, maybe up a wall or two, while others can essentially be mazes. You have to combine those items with your maneuvering and basic jumping to complete each course as fast as possible. The stages can also be littered with several powerups including lightning bolts to give you a burst of speed, feathers to make you fall slowly for a few seconds, a pause icon to slow down the timer for a few seconds, and an arrow to make you jump up high. You can always see on the screen the general direction a gem or the goal is in so you’re not completely running around like a marble with its head cut off. Sometimes it’s just getting to the goal, while other times you have to maneuver around the stage collecting gems before the goal appears. The goal of Marble It Up is to roll your marble around each 3D stage and get to the goal. ![]() Today we have another of those types of games on the Nintendo Switch so let’s Marble It Up…man, that was a bad joke. The goals of these games were to get a ball, marble, or other round object from the starting point to the goal, usually by rolling the object itself or, in the case of Monkey Ball, moving the stage itself around to make the ball go where you want it to. While a lot of people may think of the Monkey Ball series when that topic comes up, others may think back even further to the days of the arcade classic Marble Madness. Video games where you control a marble or a ball of some sort around an obstacle course is nothing new.
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